Prepare yourself for awesome Linux game called "Family Farm"
Family Farm could be described as a tycoon (business strategy game) set in the 19th century with sims-like characters. Characters have various talents and skills, need to eat meals, babies are born, trees grow, yields depend on weather and so on. The game mechanics are similar to board and RPG games, because designer of core mechanics is author of dozens of board games.
The game is still in development stage, but pre-order will be available soon.
The game interface presents the farm in a god view with ability to zoom in and out. The game world is tile-based, so you can easily plan fields, corrals, orchards and other game objects.
Time of a season is limited and activities take place in real-time, so you have to manage your workers efficiently. You have to cook meals for them and watch for their fatigue otherwise morale goes down. Family members improve in skills which makes them faster and increases chance of critical success (ie. multiplying yields). Yields are determined by properties of crops in relation to soil fertility, weather and additional work.
Workforce can be hired which is costly, but if you upgrade the house enough, perhaps new baby will be born. As family grows you can expand your farm and focus on long-term investments such as livestock or orchard.