• size: 200 MB
  • company: The Foundry
  • Demo
  • Free version

Licenses

  • $400.00 Render license

    Free upgrades for 1 year
    1 year access to customer support by phone/email

  • $4,500.00 Single user/machine license

    Free upgrades for 1 year
    1 year access to customer support by phone/email

Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.

If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.

Nuke’s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.

Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.

Workflow

Use multi-channel, multi-view, high dynamic range compositing with the industry’s broadest support for multi-channel EXR images to experience improvements in productivity and data management.

3D

Nuke’s powerful and fully integrated 3D environment enables flexible combination of 2D and 3D workflows and exciting new ways to approach compositing and visual effects challenges.

Speed

Even when processing super high resolution footage at the highest 32-bit floating point precision on modest hardware, Nuke’s multi-threaded, scanline-based rendering engine gives rapid artist feedback and accurate results.

Integration

Nuke fits perfectly into VFX pipelines and makes it easy for artists to customise and tightly integrate new tools. The control of processing and the user interface uses standard Python scripting, or artists can drill down to the industry standard OFX image processing plug-in API and the in-depth NDK Nuke developers kit.

User Interface

Saveable layouts, customisation capabilities and quick navigation features make managing large, complex composites easier than ever.

Choice

Nuke is available on Windows®, Linux® and Mac OS X® – all at equal cost. Licenses float across operating systems, so every artist can work where they are most comfortable and creative and offline batch rendering can be at its most efficient.

Fast, memory efficient, scanline-based image processing engine

Nuke's rendering engine only processes the part of the frame being viewed to give fast artist feedback and support for massive image sizes. Multi-threading is supported on all platforms taking full advantage of multiple processor systems and multi-core CPUs.

Resolution independent multi-channel pipeline

Read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Cleanly manage multi-pass renders in a single compositing stream, separate out passes for individual manipulation and work natively with HDRI.

A comprehensive and tightly integrated 3D environment

Interactively construct and edit 3D scenes using the OpenGL accelerated 3D viewer. Set up cards, extended bicubic and bilinear meshes and standard geometric primitives or import pre-constructed meshes using OBJ and Autodesk FBX® support. Transform, texture, projection map, light and render with multi-sampled motion blur.

Multi-view and metadata aware framework

Manage multiple user-defined views and apply local or global processing changes at an individual node or parameter level - perfect for efficient stereoscopic, 2D to stereoscopic conversion and multi-camera post production. Directly access and modify arbitrary metadata, ingested and created in the processing stream.

Intuitive node graph based workspace

Rapidly construct and edit complex 2D and 3D composites, working and sharing scripts with a variety of node annotations, colour backdrops, groups and thumbnail images. Reference and pre-render external pre-composites for efficiency and artist collaboration.

See and adjust, anywhere

Concurrently open multiple 2D or 3D viewers and adjust parameters of any node process. Compare and flip book results with flexible import, export and display colour management. Integrated Iridas FrameCycler™ Professional playback and video preview display via BlackMagic Decklink and AJA Kona output cards.

Define your own workflow and interactively build custom tools

Take advantage of Nuke’s simple but extensive user interface and node customisation capabilities. Use the inbuilt Python script editor, parameter expressions, linked clones and define Gizmo-macros to rapidly prototype and deliver complex procedural effects – accessible later at the touch of a button.

Automate and batch process

Interact with Nuke outside the graphical user interface from a straightforward command line interface or using flexible script control. Draw on extensive third-party render queuing application support.

Open a complete visual effects toolbox

  • Powerful animation curve editor for visualising, drawing and editing parameter value curves and mathematical expressions.
  • Concatenated 2D and 3D transformations with high quality filtering options, 2D tracking and image stabilisation.
  • Nuke’s own IBK™ advanced Image Based Keyer.
  • Integrated Foundry Keylight, Primatte™ and Ultimatte™ keyers.
  • Key spill suppression tools.
  • Multiple colour correction approaches, histogram, curves, look up tables and configurable colourspace conversions.
  • Extensive set of image processing tools including noise, Gaussian and vector blur, defocus, dilate/erode, grid and spline warping, a variety of image composition and merge methods and a vector-based, anti-aliased text generator.
  • Rotoscope and vector paint toolset Bezier and spline shapes with variable point feather and individual motion blur. Paint with multiple brushes including dodge, burn, reveal, blur, sharpen, smear and recursive clone with full source transformation and onion skin. Intermix shapes and paint strokes with a layer hierarchy and blending modes. Animation curve editor and scripting integration.

updated: 25.04.2013

added: 12.09.2010

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