• size: 98.5 MB
  • company: The Foundry
  • Demo

Licenses

  • $900.00 Single user license

    Free upgrades for 1 year
    1 year access to customer support by phone/email

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as DISTRICT 9THE LOVELY BONES, andAVATAR.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail

Speed

Save time and money by seeing the results of your work immediately. Cut down on revisions. Wave goodbye to the paint, render, review, rinse, repeat cycle of old. Load all the textures for a model into MARI simultaneously and remove the need to split up models.

Paint

A creative painting toolset second to none, focused on the artists' needs. With a paintbrush engine finessed under intense production pressure, MARI releases artists from arbitrary restraints and allows them to work naturally with the model.

Context

In VFX work, context is everything. What the model will look like in motion, from multiple angles and against the background plate, is critical. MARI lets the artists see the model in context and paint on it right there.

Animation

Textures channels need to change over time. Whether it is a blushing maiden or scratched and dented armour, animating textures are a crucial part of what makes a model appear real. MARI lets you animate and paint your texture channels frame by frame.

Workflow

Efficient Integration into a complex workflow turns a great product into a powerhouse. MARI has an open and extensible approach to UI, geometry, cameras and shading, and runs on Linux. It supports colour management, light and texture change, while import and export happen in the background.

User Interface

A clear and intuitive user interface allows artists to focus on what is important. User-configurable tool shelves allow them to organise their workspace efficiently, and a customisable real-time 3D shader lets them see what they're doing.

Mari features

Painting

  • Fully customisable brush engine
  • 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
  • 'Slurp' brush for smearing and dragging texture
  • Paint canvas transform, grid warp and free-form 'pin' warp
  • Blur and sharpen, including on-surface, multiple UV patches simultaneously
  • Advanced 'healing' brush for seam removal and duplication of texture detail

Environment

  • Filters with real-time preview
  • Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
  • Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
  • Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
  • Floating point, 16 bit or 8 bit channels
  • All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
  • Background plates for reference

Models

  • obj model format support
  • Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
  • Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
  • Supports large textures up to 32K x 32K pixels
  • Handles thousands of textures per model, over many channels
  • Seamlessly supports hundreds of UV texture patches
  • Handles animated geometry and animated textures
  • Isolate, select, mask and hide geometry per patch and face
  • Customisable lighting and rendering modes
  • Massive geometry and texture data sets not limited by the amount of RAM

Workflow

  • Linux
  • High quality turntable rendering
  • Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe© Photoshop©)
  • Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
  • Import and export as background tasks, allowing the artist to continue painting
  • Embedded web browser for quick access to community forum
  • Fully featured and open playtime colour management system
  • Filters with real time preview and fully featured colour correction

updated: 26.01.2011

added: 11.10.2010