15.04.2011
Family Farm game for Linux (demo available)
Demo of this beautiful game is finally available for Linux.
Commercial Linux Applications
Vendetta Online is a MMORPG (massively multiplayer online role-playing game) from Guild Software Inc (take a look at the game trailer!). In this game, thousands of people can play together, at the same time, in a single, persistent universe. Players take the form of spaceship pilots within this universe, flying to and fro between space stations and other locations in the galaxy. All combat within the game is fully realtime, based entirely on "twitch" skill (no "virtual dice rolling"). You directly pilot and fly your own ship, you are not a back-seat "navigator". Players may fight one another, or against Non-Player Characters (NPCs), even participating in massive border battles between nations or helping eradicate the vicious Hive. The thriving and complex economy of the galaxy makes many opportunities for traders, miners and smugglers alike.
As pilots in the Vendetta universe, the progression of the player's character is up to each individual. The starting Nation affiliation gives the player certain benefits and liabilities that fit the particular culture of that Nation, but this merely serves as a starting point for the character. If the user wishes to be a peaceful trader, military pilot, guard for hire, dastardly pirate, or whatever the player imagines, this is all up to the behaviour and play style of the user. There are both lawful and lawless places in the universe, and many different factions (including a pirate faction) with differing motives and shifting alignments. The universe is never a completely "safe" place (PvP is always possible), but lawful authorities do not take kindly to combat within their populated areas, making those places safer than most. More lawless regions may prove more dangerous, but potentially yield lucrative possibilities for those who align themselves with the darker underbelly of society. The life of a criminal is difficult, however, and pirates are not well-loved in most of the populated galaxy, even hunted by groups of players.
Character progression takes place in the form of a variety of skills and other attributes, any combination of which can potentially open up new gameplay content (missions, ships, equipment, trade items, etc). General activity related to a skill can increase it (trading can increase the Commerce skill, etc), but taking on missions will generally increase skills that much faster. Missions are offered by particular factions, with mission difficulty and availability increasing as the character becomes better known to the faction. Rising in the esteem of a given faction can itself yield better item prices, a wider item selection, and access to unusual "special" equipment available only to those who have proven themselves worthy. It is possible to win many types of accolades and commendations from particular factions, all of which can help demonstrate the character's accomplishments. These and other character stats may be viewed by other users in a Character Information panel.
The ships themselves are highly customizable, with various different designs and addon modules making possible a wide range of equipment loadouts. In addition, users may configure the color of their individual craft. Various types of ships are specifically suited to a particular task (such as combat or trading), while others prove more flexible, depending on how they are configured by the pilot.
Vendetta Online is somewhat unusual, within the community of MMOs. Most games like this are made with budgets in the tens of millions of dollars, by teams of between 50 and 300 people (EVE Online and World of Warcraft, respectively).
Vendetta Online was built entirely from scratch, and continues to be expanded, by only four people.
A small development team has a number of tradeoffs, but some of the advantages have helped make Vendetta Online the game it is today. Here are a few commonly cited benefits of our game, according to our userbase:
Vendetta Online began development in 1998, entered public Alpha in early 2002, and finally launched with full North American retail distribution in late 2004. Since then, continuous full-time development has pushed the game still further, towards the intended goal of "version 2.0" in late 2009. Patches, upgrades and releases are usually seen on a weekly basis, the game ever-increasing in complexity as Guild Software gets closer to their next milestone.
Linux Minimum System Requirements:
Glibc 2.2 or better
GTK+ 2.0
1ghz Pentium III or Athlon processor
256MB of RAM
3D Hardware Accelerator - Fully OpenGL compatible 32MB videocard with Hardware Transformation & Lighting (T&L), and latest drivers.
ALSA or OSS-compatible soundcard
Keyboard/Mouse
200MB of harddrive space
56k internet connectivity
updated: 02.11.2010
added: 02.05.2010