Linux games

Savage 2 - A Tortured Soul

  • size: 817 MB
  • company: S2 Games
  • Free version

Licenses

  • $9.99 Prime account

    There are multiple advantages to a Prime account, such as two additional inventory slots, unlimited play as Hellbourne units, access to player statistics both online and in-game, and the ability to download a replay of every Savage 2 match ever played!

Savage 2: A Tortured Soul is the sequel to the critically acclaimed online multiplayer game Savage: A Battle for Newerth, which introduced gamers to the completely new Real Time Strategy Shooter (RTSS) gaming genre.

Savage enabled players to opt for either the fast-paced, run-and-gun action of a first-person shooter (FPS) game – playing as a Warrior – or the more cerebral and tactical planning of a real-time strategy (RTS) game – playing as a Commander – working together as a team to defeat the enemy.

Combat

Savage 2: A Tortured Soul builds upon the addicting, fast-paced gameplay of the original with additional squad-based features and enhanced role-playing game (RPG) elements which enable players to build their character level and abilities throughout the game.

Savage 2 combat is a mixture of ranged weaponry, melee, and special abilities. Each team has a set of classes that have a set ranged and melee weapons as well as special abilities they can perform.

Each class has different amounts of health, mana, and stamina, allowing each class to serve a unique roll on the battlefield. For example, Siege classes are used to take down buildings much more quickly than any other class in the game.

Souls

Souls are a crucial resource in Savage 2. They are earned when a high level NPCs or enemy unit is killed. The player dealing the final blow earns the soul. Souls are spent at Sacrificial Shrines to purchase Hellbourne Units (see Hellbourne below).

Player Deaths

When a player dies they must wait to spawn. Default spawn times are tied to the upkeep time. They are the remainder of the current interval plus one full interval.

Intervals are 10 seconds so the default spawn time is 11-19 seconds. In the event of either upkeep is not met and/or a match exceeds 60 minutes (each) will add an additional 10 seconds to the spawn time.

Experience / Match Leveling

As a match is played, players earn experience from doing many things, including player damage, kills, building damage, healing, casting spells, and repairing structures. This experience allows characters to become more powerful. Each level gained gives the character four Attribute Bonus Points that can be used to increase the following attributes:

Endurance: Increases your health and health regeneration rate.
Intelligence: Increases max mana and mana regeneratin rate.
Agility: Increases your stamina and stamina regeneration rate.
Strength: Improves melee damage.

All experience and levels gained are reset at the end of each match. However, if you join a match in progress you will be given experience based upon the current match time.

Squads & Officers

New to Savage 2 is the concept of Squads. Squads are small bands of units that fight together. Each Squad has an officer.

Officers have an important role: they can give commands as well as create spawn portals, that aid in keeping your team together. In addition, staying close to your officer provides you a buff in battle making you stronger.

Spawn portals provide players the ability to spawn out in the field. This is a tool to keep battle groups together. Once placed, this new spawn location is available from the spawn screen for all your squad members.

updated: 29.01.2011

added: 13.08.2009

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